Vital-Volkov / Stereoscopic-3D-system-for-Unity-2019-

Stereoscopic 3D system for Unity 2019 and 2020 with default render + Post Processing Stack v2, URP, and HDRP + Direct3D 11.1 native S3D
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Having issue with mouse click on objects #14

Open RYG81 opened 8 months ago

RYG81 commented 8 months ago

Hey,

Long back I used your package. When it was for anaglyph only. I want to congratulate you for such remarkable progress in getting things to work so good. It was unity 3 or may be unity 5 when I used it (sorry, not sure as it's quite long). Today I tried your solution on Unity 2020.3, and I have things working other than my mouse clicks not working, may be something wrong with ray cast. Can you guide on this? Also, is it possible to have multiple cursor to handle both views? I mean the cursor is in both views so that the difference of both views eye separation affects cursor which avoid eye stress. And also we can have some cursor depth management.

Vital-Volkov commented 7 months ago

Hi! Thanks, but my first version was already with S3D Interlaced, SbS, U/O etc. methods. New version already using new S3D GUI with depth settings and virtual mouse cursor on that depth(default 2D cursor should be invisible). Maybe the Unity 2020 new version is not working somehow. I'am on Unity 2021 now and I'll test what you say when I install it after completing the main tasks, now I am solving how to realise Shutter S3D with FPS lower than monitor refresh rate.