VitorVilela7 / wide-snes

Super Mario World (SNES) Widescreen Project
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bso override files have no effect in RetroArch #31

Closed VideogameScrapbook closed 1 year ago

VideogameScrapbook commented 3 years ago

I cannot get bso override files to work. I've tried several different ones on one ROM file as a test but they all have same result. Here is one example.

Steps to reproduce:

  1. Download smw-widescreen-v110.zip.
  2. Unzip smw-widescreen-v110.zip.
  3. Patch "Super Mario World (USA).sfc" (MD5: cdd3c8c37322978ca8669b34bc89c804) with smw-extrawide-par-v110.bps and save output as "SMW.sfc".
  4. Delete smw-extrawide-par-v110.bps
  5. Rename smw-extrawide-par-v110.bso to SMW.bso.
  6. Delete bsnes-hd cfg and opt files.
  7. Open retroarch 1.9.1.
  8. Load core "bsnes-hd beta 10.6"
  9. Open SMW.sfc.
  10. Open core Options with Retroarch's quick menu.

Expected result: The core Options should be overriden by the parameters in the bso file.

Actual result: The default core options are used. I have to manually figure out equivalents in core options to match the bso overrides.

Related ticket in bsnes-hd beta repo: https://github.com/DerKoun/bsnes-hd/issues/89

jason-oliveira commented 3 years ago

Does it work in RetroArch/bsnes-hd if you don't patch the rom, and just leave the bps and bso files (named SMW.*) in the same directory?

VideogameScrapbook commented 3 years ago

The "Actual result" is still the same as described. The bps patch seems to work successfully still (widescreen wooden border still works on the title screen even though the file wasn't patched manually) but the BSO config file has no effect on the bsnes-hd core settings.

SummeryLavaRain commented 2 years ago

any luck yet?

VitorVilela7 commented 1 year ago

I believe the most recent documentation and release instructions should make it more clear how to set up widescreen SMW. Please let me know if you still have issues.