Hi, I tried packaged and run the demo on UE5.1. And when I tried to use hand tracking, the model appears inversed to the actual hand's position. When my hand points forward, the transparent model appears 180 degree to the hand, subject to the wrist.
OpenXR SDK version is 2.0.0, as packaged in the project.
Thanks for any ideas.
Hi, would you please provide the info of which device you were using and the device's system version? We did not encounter the issue on our side. Thank you.
Hi, I tried packaged and run the demo on UE5.1. And when I tried to use hand tracking, the model appears inversed to the actual hand's position. When my hand points forward, the transparent model appears 180 degree to the hand, subject to the wrist. OpenXR SDK version is 2.0.0, as packaged in the project. Thanks for any ideas.