When importing the latest version 2.4.0 into Unity where the build target is set to WebGL or iOS or anything except standalone and android there are a number of errors in the console, preventing builds.
..
Library\PackageCache\com.htc.upm.vive.openxr@3dd72f5f56\Runtime\CompositionLayer\Scripts\CompositionLayerPassthroughAPI.cs(641,22): error CS0161: 'CompositionLayerPassthroughAPI.SetPassthroughLayerType(int, LayerType, uint)': not all code paths return a value
...
In those functions there is an ifdef missing:
if !(UNITY_STANDALONE || UNITY_ANDROID)
return false;
endif
This prevents us from using this version of the sdk as we are building for multiple targets, please fix asap.
When importing the latest version 2.4.0 into Unity where the build target is set to WebGL or iOS or anything except standalone and android there are a number of errors in the console, preventing builds.
.. Library\PackageCache\com.htc.upm.vive.openxr@3dd72f5f56\Runtime\CompositionLayer\Scripts\CompositionLayerPassthroughAPI.cs(641,22): error CS0161: 'CompositionLayerPassthroughAPI.SetPassthroughLayerType(int, LayerType, uint)': not all code paths return a value ...
In those functions there is an ifdef missing:
if !(UNITY_STANDALONE || UNITY_ANDROID)
return false;
endif
This prevents us from using this version of the sdk as we are building for multiple targets, please fix asap.
Thanks, Martin