ViveSoftware / ViveInputUtility-Unity

A toolkit that helps developing/prototyping VR apps.
http://u3d.as/uF7
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Fixed reticle size makes it hard to use on near & far objects #104

Closed JeffBail closed 5 years ago

JeffBail commented 5 years ago

I have a scene with objects that are both really close to the camera and really far away. It's hard to find a reticle size that will work for both without being way too big on the close objects and way too small on the far objects. I've created an auto scaling feature and I've submitted pull request #105.