ViveSoftware / ViveInputUtility-Unity

A toolkit that helps developing/prototyping VR apps.
http://u3d.as/uF7
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VivePose.getVelocity should accept BodyRole as input. #124

Open TheBricktop opened 5 years ago

TheBricktop commented 5 years ago

Currently VivePose.getVelocity for some reason only accepts hand role and device role, but for better flexibility and interconnection with body bindings it should also parse body role.

chengnay commented 5 years ago

@TheBricktop What is your main purpose? Could you provide sample code for us to check? Thanks!