ViveSoftware / ViveInputUtility-Unity

A toolkit that helps developing/prototyping VR apps.
http://u3d.as/uF7
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Render queue changed when hitting an object #133

Closed JerryLetehen closed 5 years ago

JerryLetehen commented 5 years ago

Steps:

  1. Open any tutorial where the lasers are
  2. Look through the laser when it hits an object and when it doesn't

Factual: When the laser hits an object objects behind are visible. When it doesn't, the objects are hidden. Expected: Objects behind the laser are always visible. See attachments. Screenshot_21 Screenshot_22

chengnay commented 5 years ago

@JerryLetehen Could you try editing the shader of the GuideLine to UI/Unlit/Transparent? image

JerryLetehen commented 5 years ago

@chengnay doesnt fix the issue

chengnay commented 5 years ago

@JerryLetehen Could you try adjusting the order in layer for the Guideline? Others remind unchanged. image

Is this what you are looking for?

JerryLetehen commented 5 years ago

@chengnay Looks good. I think that resolves this issue. Thank you