ViveSoftware / ViveInputUtility-Unity

A toolkit that helps developing/prototyping VR apps.
http://u3d.as/uF7
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VIU deactivating Camera on ViveRIg on Start #145

Closed rikkuporta closed 4 years ago

rikkuporta commented 4 years ago

I'm using the newest Version of the VIU Asset her from Github and the WaveVR 3.1.1 Beta SDK on Windows 10 with Unity 2018.4.2f1. I have a Scene with nothing inside except for the ViveRig. When I start the Scene, there is a moment where the camera is activated/enabled, then the Camera is deactivated/disabled.

It does not matter if Virtual Reality Supported is ticked on or off in the XR Settings. The Box in WaveVR to Enable Automatic VR is enabled. WaveVR is also in VIU Settings enabled

chengnay commented 4 years ago

@rikkuporta After the Camera is deactivated/disabled, it will keep disabling or it will activate/enable again? Does this issue happening in any of the VIU example scenes for you? You said ViveRig, are you referring to the ViveRig prefab?

rikkuporta commented 4 years ago

No, after I manually activate it, it stays activated This also happens in the example 04.Teleport. I am referring to the ViveRig prefab

image

chengnay commented 4 years ago

@rikkuporta This is not an issue. The actual camera is activated on Eye Both, so under Camera GameObject's Camera will be disabled. Could you double check again? If you are still having issue, please let me know. Thanks!

rikkuporta commented 4 years ago

You are right, that is indeed the case. Thanks