Closed dpggit closed 4 years ago
@dpggit Could you provide more detailed information (step by step or screenshots)? or a sample project that can reproduce this error?
I move each object with the component "vive role setters" inside each the steamvr hand and reset the transform, also move the component "canvas raycast target" to my canvas and disable the default "Graphic raycaster" component in the canvas and delete the rest, then i press a button with a onclick event and then application stops and i receive the openvr shutdown message in unity console
I didnt want to close this issue
@dpggit For example by taking the Simple Sample scene from SteamVR plugin,
I will add "vive role setters" to controller left and right? Is that correct?
Your canvas, can I refer to Sphere which is in this scene? And add "canvas raycast target" to Sphere?
I have finally solved , i had the vive eventsystem script added in other object, i had it duplicated
I will close this issue, if you encounter issue, please let me know, thanks!
I use Unity 2018.3 and the last viveinpututility in the unity asset store but just clicking a button shuts down opevr, i receive that message in the Unity console. I am using steamvr and i moved the right and left gameobjects with the component vive role setters to the left and right hands, but somehow the click makes openvr shutdown