ViveSoftware / ViveInputUtility-Unity

A toolkit that helps developing/prototyping VR apps.
http://u3d.as/uF7
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VIU Action sets no longer created for SteamVR 2.0 after importing the VIU and SteamVR 2.0 plugins #192

Open wirelessdreamer opened 4 years ago

wirelessdreamer commented 4 years ago

I rebuilt my main project a few months ago, and have been doing a lot of oculus dev with it. I just imported SteamVR to see it it resolves the trigger value issues I've been seeing. I remembered there had been a VIU Action set for SteamVR 2.0 when I did this last time, but it was not auto created, and I don't see any options in preferences to create it.

Is this still a thing, or has it been refactored out.

chengnay commented 4 years ago

@wirelessdreamer Did you see it in Recommended Settings? It should be showing up in the Recommended Settings when you imported SteamVR 2.0 Plugins. Please list the version of your Unity, SteamVR Plugin and plugins from Unity Package Manager. Thanks!

wirelessdreamer commented 4 years ago

I deleted the existing SteamVR from the previous test, and re-imported it, No recommended settings dialog popped up

VIU 1.12 Unity 2019.4.8.f1 SteamVR 2.6.1

packages: { "dependencies": { "com.unity.2d.sprite": "1.0.0", "com.unity.2d.tilemap": "1.0.0", "com.unity.addressables": "1.8.4", "com.unity.ads": "3.4.7", "com.unity.analytics": "3.3.5", "com.unity.collab-proxy": "1.2.16", "com.unity.ext.nunit": "1.0.0", "com.unity.ide.rider": "1.1.4", "com.unity.ide.vscode": "1.2.1", "com.unity.memoryprofiler": "0.2.5-preview.1", "com.unity.mobile.android-logcat": "1.1.1", "com.unity.postprocessing": "2.2.2", "com.unity.purchasing": "2.0.6", "com.unity.render-pipelines.core": "7.4.1", "com.unity.render-pipelines.universal": "7.4.1", "com.unity.scriptablebuildpipeline": "1.7.3", "com.unity.shadergraph": "7.4.1", "com.unity.test-framework": "1.1.16", "com.unity.textmeshpro": "2.0.1", "com.unity.timeline": "1.2.14", "com.unity.ugui": "1.0.0", "com.unity.visualeffectgraph": "7.3.1", "com.unity.xr.legacyinputhelpers": "2.1.4", "com.unity.xr.oculus.android": "2.38.6", "com.unity.xr.oculus.standalone": "2.38.4", "com.unity.xr.openvr.standalone": "2.0.5", "com.unity.xr.windowsmr.metro": "4.2.1", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.assetbundle": "1.0.0", "com.unity.modules.audio": "1.0.0", "com.unity.modules.cloth": "1.0.0", "com.unity.modules.director": "1.0.0", "com.unity.modules.imageconversion": "1.0.0", "com.unity.modules.imgui": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0", "com.unity.modules.particlesystem": "1.0.0", "com.unity.modules.physics": "1.0.0", "com.unity.modules.physics2d": "1.0.0", "com.unity.modules.screencapture": "1.0.0", "com.unity.modules.terrain": "1.0.0", "com.unity.modules.terrainphysics": "1.0.0", "com.unity.modules.tilemap": "1.0.0", "com.unity.modules.ui": "1.0.0", "com.unity.modules.uielements": "1.0.0", "com.unity.modules.umbra": "1.0.0", "com.unity.modules.unityanalytics": "1.0.0", "com.unity.modules.unitywebrequest": "1.0.0", "com.unity.modules.unitywebrequestassetbundle": "1.0.0", "com.unity.modules.unitywebrequestaudio": "1.0.0", "com.unity.modules.unitywebrequesttexture": "1.0.0", "com.unity.modules.unitywebrequestwww": "1.0.0", "com.unity.modules.vehicles": "1.0.0", "com.unity.modules.video": "1.0.0", "com.unity.modules.vr": "1.0.0", "com.unity.modules.wind": "1.0.0", "com.unity.modules.xr": "1.0.0" } }

wirelessdreamer commented 4 years ago

How do I force add the VIU bindings?

wirelessdreamer commented 4 years ago

after hitting save and generate in the bindings panel, the import dialog finally showed up.

chengnay commented 4 years ago

How do I force add the VIU bindings?

One way is that you can try to delete the binding files in folder "Assets\StreamingAssets\SteamVR\".

after hitting save and generate in the bindings panel, the import dialog finally showed up.

Is VIU actionset show up now?