ViveSoftware / ViveInputUtility-Unity

A toolkit that helps developing/prototyping VR apps.
http://u3d.as/uF7
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How to setup default bindings for trackers. #197

Open RubyYuukoShionji opened 3 years ago

RubyYuukoShionji commented 3 years ago

On the wiki ( https://github.com/ViveSoftware/ViveInputUtility-Unity/wiki/SteamVR-Input-System-Compatibility ), you said ".. there is no default bindings applied. If someone knows how to do that, please let us know", I might of miss understood the request here, but incase not here is a gist I made on how to create default profiles for the trackers with working pose information: https://gist.github.com/RubyYuukoShionji/cbddfa8d4ca6b53ea4bf27355079d093

chengnay commented 3 years ago

@RubyYuukoShionji Did you import latest VIU and SteamVR Unity Plugin (including OpenVR Desktop or OpenVR XR Plugin)? What's your Unity Editor version?

On the wiki's Step 2, image

Did you do this step?