ViveSoftware / ViveInputUtility-Unity

A toolkit that helps developing/prototyping VR apps.
http://u3d.as/uF7
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Screen position out of view frustum #205

Closed Kojima648 closed 3 years ago

Kojima648 commented 3 years ago

图片

I ran the sample scenario separately, and there was no such error report. When I installed vrorigin into my main scenario, this error was reported. Although there was no effect, I wanted to know how to make it not report errors

chengnay commented 3 years ago

@Rorschach1219 Could you try the methods in this link?

Kojima648 commented 3 years ago

@chengnay I've tried them. They don't work

chengnay commented 3 years ago

Could you provide a sample project that can reproduce this error? Since you mentioned that VIU’s example scene will not show that error.

Kojima648 commented 3 years ago

Could you provide a sample project that can reproduce this error? Since you mentioned that VIU’s example scene will not show that error.

https://drive.google.com/file/d/1u5c6bq5d-FuZUPa1mMYj_pQLrbpwnoZ5/view?usp=sharing

Please see the demo in this video

chengnay commented 3 years ago

@Rorschach1219 After following your demo video, I could not reproduce the issue. image My Field of View will not change after playing in Unity Editor.

image After adding ViveCameraRig, there is no error too.

By the way, it seems before you added ViveCameraRig to JPickup Demo scene, the error message is already existed. Did you make any modification? Could you try creating a new project?

Kojima648 commented 3 years ago

Sorry for the late reply, I will try it today.

ChengNan Yang notifications@github.com 于2020年11月2日周一 上午10:29写道:

@Rorschach1219 https://github.com/Rorschach1219 After following your demo video, I could not reproduce the issue. [image: image] https://user-images.githubusercontent.com/33050705/97824050-d6213d80-1cf5-11eb-9e47-4687f7ab15d0.png My Field of View will not change after playing in Unity Editor. [image: image] https://user-images.githubusercontent.com/33050705/97824108-049f1880-1cf6-11eb-89d9-586f911fefb7.png After adding ViveCameraRig, there is no error too.

By the way, it seems before you added ViveCameraRig to JPickup Demo scene, the error message is already existed. Did you make any modification? Could you try creating a new project?

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/ViveSoftware/ViveInputUtility-Unity/issues/205#issuecomment-720202978, or unsubscribe https://github.com/notifications/unsubscribe-auth/AEZDFOVQSKISIZ3RJYRYLDTSNYKSNANCNFSM4S3BSNDQ .

Kojima648 commented 3 years ago

VPP alone will not have this problem. I think the VR suite has affected it

Kojima648 commented 3 years ago

@chengnay My computer is very strange, you did not reproduce this problem, I don't know what to do

Kojima648 commented 3 years ago

@chengnay I have a question. Can VIU run independently? HTC view device? I imported steamvr. I don't know if it is necessary

In a new project, after importing VPP and running demo scene, the FOV of camera will be changed externally. Screen position out of view frustum (screen POS 0.000000, 0.000000, 1000.000000) (camera rect 0.0 1424 1680) UnityEngine.GUIUtility :ProcessEvent(Int32, IntPtr)

图片 图片

Kojima648 commented 3 years ago

@chengnay I have tried it. If a pure new project only imports VIU without any settings and import steam, then VR cannot run normally, and VPP can also run normally, no error is reported, and FOV has not changed, but what I want is , In the normal mode of VR, the camera will not change for no reason and will not report an error