Hi, according to the developer guide, the ViveRig prefab should be the combination of ViveCameraRig, VivePointers, ViveCurvePointers, and ViveColliders. The functionality should be the same but I notice that there isn't a PyhsicsRaycastMethod with ViveRig controller caster, this may cause trouble like dragging when using ViveRig. Just a kind reminder, maybe you could consider unifying these prefabs to avoid confusion in the next release :D. Hope this helpful to anyone who has the same puzzle with ViveRig.
Hi, according to the developer guide, the ViveRig prefab should be the combination of ViveCameraRig, VivePointers, ViveCurvePointers, and ViveColliders. The functionality should be the same but I notice that there isn't a PyhsicsRaycastMethod with ViveRig controller caster, this may cause trouble like dragging when using ViveRig. Just a kind reminder, maybe you could consider unifying these prefabs to avoid confusion in the next release :D. Hope this helpful to anyone who has the same puzzle with ViveRig.