ViveSoftware / ViveInputUtility-Unity

A toolkit that helps developing/prototyping VR apps.
http://u3d.as/uF7
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Inputs do not register on Oculus Quest 2 #218

Closed simoneunleashed closed 3 years ago

simoneunleashed commented 3 years ago

Have a project set up with Unity 2020.1.14f1, VIU 1.12.2, Vive Wave CR Plugin 1.0.1, Oculus XR Plugin 1.9.0, all settings set to oculus (in XR Plug-in Management and VIU Settings).

Focus builds all work fine as do Quest 1 builds.

However, building to the Quest 2 with the same settings (as Quest 1) will track head and hands but no input will work. Selecting buttons will not register with the ViveInput.GetPressDown and UI will not be selected with the canvas raycast target setup.

Is there anything specific that needs to be changed to get Oculus Quest 2 to work with VIU? Does this even support Quest 2 yet?

simoneunleashed commented 3 years ago

Update: Attempted on a blank project with all the same packages setup and inputs worked. Seems to be an internal issue to our project rather than a VIU one.