Model previously didn't show up if build target was standalone or Oculus Avatars asmdef wasn't part of the project. Now, RenderModelCreator in OculusVRModule.cs falls back to the default instead of using VIUOculusVRRenderModel.cs, which only seems to provide avatar functionality. Fix for #219
Model previously didn't show up if build target was standalone or Oculus Avatars asmdef wasn't part of the project. Now, RenderModelCreator in OculusVRModule.cs falls back to the default instead of using VIUOculusVRRenderModel.cs, which only seems to provide avatar functionality. Fix for #219