ViveSoftware / ViveInputUtility-Unity

A toolkit that helps developing/prototyping VR apps.
http://u3d.as/uF7
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Handtracking malfunction when using Oculus Tracked Hand Render Model #260

Open chengnay opened 9 months ago

chengnay commented 9 months ago

Starting from Oculus Integration v53.1, handtracking is malfunction when "Enable Oculus Tracked Hand Render Model" is checked. After uncheck "Enable Oculus Tracked Hand Render Model" and "Enable Oculus Controller Render Model", handtracking works when using VIU's default render model.