Open JasonZX12R opened 6 years ago
Thanks for finding the bug, RigidPose at line 147 should be
target.position = origin.transform.TransformPoint(pose.pos);
target.rotation = origin.rotation * pose.rot;
//pose = new RigidPose(origin) * pose;
//pose.pos.Scale(origin.localScale);
//target.position = pose.pos;
//target.rotation = pose.rot;
Please let us know if this fix your problem. We will add this fix in the next update.
ddb3478c84b66431e61d81583f17a101003f4bdf
When scaling the components the pose tracking does not work correctly.