Using unity 2018.2 and the latest wave SDK the controller remains in place even when the user physically walks in space. This occurs in the teleporting sample scene provided. It seems that the controller spawns at the location of the head, and then does not move? Not sure if I am missing something, but as it does not work in the sample scene I'm guessing there is a problem.
Using unity 2018.2 and the latest wave SDK the controller remains in place even when the user physically walks in space. This occurs in the teleporting sample scene provided. It seems that the controller spawns at the location of the head, and then does not move? Not sure if I am missing something, but as it does not work in the sample scene I'm guessing there is a problem.