ViveSoftware / ViveInputUtility-Unity

A toolkit that helps developing/prototyping VR apps.
http://u3d.as/uF7
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Wave SDK Controller does not follow headset #53

Closed wdslatter closed 5 years ago

wdslatter commented 5 years ago

Using unity 2018.2 and the latest wave SDK the controller remains in place even when the user physically walks in space. This occurs in the teleporting sample scene provided. It seems that the controller spawns at the location of the head, and then does not move? Not sure if I am missing something, but as it does not work in the sample scene I'm guessing there is a problem.

lawwong commented 5 years ago

Latest release (v1.9.0) should fix the problem. Let us know if doesn't ~ thanks!

wdslatter commented 5 years ago

Perfect thank you, seems to be fixed!