Closed lawwong closed 5 years ago
Good to know, I've just met this problem. Please, keep us informed, thank you!
Adapting to the namespace/API changes is easy... But the critical issue is that v2 blocks the classic way to get controller button state https://github.com/ValveSoftware/steamvr_unity_plugin/issues/128
https://github.com/ViveSoftware/ViveInputUtility-Unity/tree/improve/steamvr200support This branch fix the symbol and API changes issue. But currently there are no input events yet (tracking only)
SteamVR Plugin 2.0 have lots of changes, we are working on supporting it. Before we fix it, you will have to use the provious version https://github.com/ValveSoftware/steamvr_unity_plugin/releases/download/1.2.3/SteamVR.Plugin.unitypackage
@lawwong I tried to use the package you provided to access proximity sensor input. It worked when I import the package to a fresh new unity project. But the same code did not work for me when I import the package to my existing project. Any idea how to solve this problem?
Any idea on a timeframe for this adding support for button presses?
SteamVR v2.0 and the new Input System will be supported in v1.10.0 release. It's now on develop branch. fadb710
I see "SteamVR Plugin v2.0/v2.1 support" in the v1.10.1 release notes; does that mean that this issue is fully resolved?
SteamVR input is working in the currently released plugin, I've personally been actively using it for a while without issue.
Thanks, I was just wondering because this issue is still marked as open.
SteamVR Plugin 2.0 have lots of changes, we are working on supporting it. Before we fix it, you will have to use the provious version https://github.com/ValveSoftware/steamvr_unity_plugin/releases/download/1.2.3/SteamVR.Plugin.unitypackage