ViveSoftware / ViveInputUtility-Unity

A toolkit that helps developing/prototyping VR apps.
http://u3d.as/uF7
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Post Processing Effects #57

Open ryklin opened 5 years ago

ryklin commented 5 years ago

Does anyone know if the latest Wave SDK 2.0 supports simple post processing effects like blur? I'm using the ViveInputUtilty and added my Blur and Post Processing behavior to the ViveCameraRig prefab, but it doesn't work on the Focus.

chengnay commented 5 years ago

Are you thinking of supporting multiple platform devices(HTC Focus, HTC VIVE... etc)? Currently, my suggestion to this issue will be adding your post processing effects to both eyes(Eye Right/Eye Left) in WaveVR prefab to support WaveVR device. We might need some time to fix issue for supporting multi-platform devices.

chengnay commented 5 years ago

First, you can manually add WaveVR_Render to Camera and click Expand. 2018-10-16_154931 Then, you add your post processing effects to Eye Right and Eye Left. 2018-10-16_155011