ViveSoftware / ViveInputUtility-Unity

A toolkit that helps developing/prototyping VR apps.
http://u3d.as/uF7
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Use the Vive Tracker Pins is no response? #71

Open Rain624 opened 5 years ago

Rain624 commented 5 years ago

I' m used code."ViveInput.GetPressDownEx(TrackerRole.Tracker1, ControllerButton.Grip)" cannot detect Pins that is clicked. Is there something wrong with my code.

tianrenheyi commented 5 years ago

"ViveInput.GetPressDownEx(TrackerRole.Tracker1, ControllerButton.Grip)" cannot detect Pins that is clicked.why no response?

Rain624 commented 5 years ago

"ViveInput.GetPressDownEx(TrackerRole.Tracker1, ControllerButton.Grip)" cannot detect Pins that is clicked.why no response?Do you have any approach to this question?

lawwong commented 5 years ago

Unfortunately you have to change tracker to hand-held device to get input. It's SteamVR's "new feature". manage_tracker

lawwong commented 5 years ago

We just released VIU v1.10.1. With proper settings (actions and bindings), you should able to set tracker to any role (except Disabled) while getting their pogo-pin inputs.