There is a problem with the Gear VR does not work inputs with the gear vr controller. Looking for a problem, I discovered that in the OculusVRModule.cs the controller is recognized as OculusTouchRight instead of OculusGearVrController. If someone has encountered a similar problem, there is a solution to simply replace everything in the case OculusTouchRight with what is contained in the case HandRight.
Before
` var ctrlState = OVRPlugin.GetControllerState((uint)OVRPlugin.Controller.RTouch);
There is a problem with the Gear VR does not work inputs with the gear vr controller. Looking for a problem, I discovered that in the OculusVRModule.cs the controller is recognized as OculusTouchRight instead of OculusGearVrController. If someone has encountered a similar problem, there is a solution to simply replace everything in the case OculusTouchRight with what is contained in the case HandRight.
Before ` var ctrlState = OVRPlugin.GetControllerState((uint)OVRPlugin.Controller.RTouch);
After ` var ctrlState = OVRPlugin.GetControllerState((uint)OVRPlugin.Controller.RTrackedRemote);
Some info: unity 2018.3.0f2, VIU 1.10.1.0