Open zezba9000 opened 5 years ago
Which scene are you testing on? Any specific steps to follow to duplicate this issue?
Testing on the example scene from the "SteamVR Unity Plugin v2.0.1"
*) basic Unity XR settings need to be set... 1) Simply open the SteamVR example scene. 2) Add the [ViveInputUtility] prefab to the scene. 3) Hit play and the hand tracking doesn't work but Input does. 4) Disable the [ViveInputUtility] object. 5) Hit play and hand tracking works.
In your step 2, could you try using ViveCameraRig prefab instead?
If the "VRModule" script get activated on the "[ViveInputUtility]" prefab after being created by calling "ViveInput.GetPress", hand tracking stops working.
Testing with: Unity 2018.3.0 Win10 x64 OpenVR Unity package installed from package manager