Closed funylion closed 5 years ago
@funylion 請問是甚麼情況下遇到麻煩? 可以補充說明一下嗎? 謝謝!
(如图所示,我不知道为什么它自己会自动添加一个然后跟我原来场景的EventSystem冲突了,导致里面的UI功能失效。这个原本不是问题,不过在当我允许它重新载入场景的时候就发生了。我花了很长的时间去寻找,最后发现是由于多出了一个EventSystem。) As shown in the figure, I don't know why it automatically adds one and then conflicts with EventSystem in my original scene, resulting in the failure of UI functions. This was not a problem, but it happened when I allowed it to reload the scene. I spent a long time looking for it, and finally found out that it was due to the addition of an Event System.
We will fix this in next release, thanks for reporting!
You're sure it's a BUG.Not only that, but it's also a probabilistic event.So it took me quite a long time to find it.(==!)
写中文应该看得懂吧,这已经给我带来了很多麻烦。 Pointer3DInputModule if (Active) { DontDestroyOnLoad(instance.gameObject); }