With VIU and SteamVR 2.0 how do we:
1 - change the active action set
2 - match names of Vive input utility custom action binding names to SteamVR input names
3 - basic input workflow using SteamVR 2.0 with vive input utility
4 - an example action set with viu_touch_xx, viu_press_xx, etc is provided, what we need is to know how to map things like default GrabPinch to BindingRole.GrabPinch in code.
With VIU and SteamVR 2.0 how do we: 1 - change the active action set
2 - match names of Vive input utility custom action binding names to SteamVR input names
3 - basic input workflow using SteamVR 2.0 with vive input utility
4 - an example action set with viu_touch_xx, viu_press_xx, etc is provided, what we need is to know how to map things like default GrabPinch to BindingRole.GrabPinch in code.