ViveSoftware / ViveStereoRenderingToolkit

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Wrong rendering for left and right eye on Oculus #5

Open stevenwanhk opened 6 years ago

stevenwanhk commented 6 years ago

Wrong rendering for left and right eye on Oculus since 2018.2.0f2, It worked in 2017.4.5f1 before. It works on Vive in 2018 though.

stalgiag commented 6 years ago

Also seeing the same. 2017.4 working well, 2018.2 stereo rendering doesn't overlap correctly on Oculus.

Ayfel commented 5 years ago

The problem seems to come from the asymmetric FOV oculus introduced https://developer.oculus.com/blog/tech-note-asymmetric-field-of-view-faq/ I just checked by testing 2017.4.10f1 and jumping to newer from 2014.4.11f1 which does have the asymmetric fov incorporated. Any solutions?

Ayfel commented 5 years ago

I believe it should be a simple shader change to account for the offset projection center, anyone with shader knowledge that can chip in?

tinnystudios commented 5 years ago

Has anyone found a solution?