Open stevenwanhk opened 6 years ago
Also seeing the same. 2017.4 working well, 2018.2 stereo rendering doesn't overlap correctly on Oculus.
The problem seems to come from the asymmetric FOV oculus introduced https://developer.oculus.com/blog/tech-note-asymmetric-field-of-view-faq/ I just checked by testing 2017.4.10f1 and jumping to newer from 2014.4.11f1 which does have the asymmetric fov incorporated. Any solutions?
I believe it should be a simple shader change to account for the offset projection center, anyone with shader knowledge that can chip in?
Has anyone found a solution?
Wrong rendering for left and right eye on Oculus since 2018.2.0f2, It worked in 2017.4.5f1 before. It works on Vive in 2018 though.