Vivero / Kerbal-VR

An add-on for Kerbal Space Program (KSP) to enable virtual reality.
MIT License
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More a question than a bug, or I'm just clueless. #80

Open jkurupt opened 5 years ago

jkurupt commented 5 years ago

I have a bunch of IVA mods from ASET and MAS. I can't seem to grab the joystick, although the throttle seems to work well. also my fingers can only point. I'm running 1.7.1 and I'm using an oculus rift. It's one of, if not the best mod I've ever used. I don't think I can go back to regular KSP. Also is there another way to control the spacecraft in game? like maybe using one of the sticks?

Thank you so much for making this, J

jkurupt commented 5 years ago

Sorry the IVA in play here is the Mk1 cockpit with the ASET interior. Aside from that, all the buttons, sliders and whatnot work.

jeancallisti commented 5 years ago

There's already an issue requesting the addition of an in-game functional joystick.

https://github.com/Vivero/Kerbal-VR/issues/39

jkurupt commented 5 years ago

Is there another way to control spacecraft in game?

jeancallisti commented 5 years ago

Either good old WASD keys, or an actual physical joystick or gamepad that you hold in your hands while you play VR.

PS : Maybe even the mouse can be configured to be used as a joystick control but I've never tried, I have no idea. That's a purely KSP question.

jeancallisti commented 5 years ago

Update: Both of us are really dumb. On the home page of this mod, there's also a link to Virtual cockpits compatible with VR. So it's been there the whole time. https://github.com/Vivero/KVR-Pods

jkurupt commented 5 years ago

Do you know if the joystick controls work for that? Would it be possible, by any means, to make ASET and Stock joysticks work? The throttle does, so I'm wondering if it uses a similar system to run the joystick.

Take my recommendations with a grain of salt. I know very little about programming, let alone modding a game for VR.