Open Petra105 opened 3 months ago
I am certainly not opposed to this, but this would require a deep dive into the code to understand eqbot's current implementation.
It seems to start checking for each file type about line 277 of SnapshotManager.cs basically checking in this order. Models Materials Textures Shaders something regarding weapon and offhand Skeletons Not sure if one of these sections can be copied and repurposed to look for avfx and atex files.
With the rise of personal vfx adding these to what is compiled would allow for a more complete compilation.