We can detect this no problem. But socket comes disconnected for ms and we don't want to notify them, instead we want a settimeout or something so if they've disconnected for 10 seconds it tells them so they know their annotations wont make it into the game.
We can detect this no problem. But socket comes disconnected for ms and we don't want to notify them, instead we want a settimeout or something so if they've disconnected for 10 seconds it tells them so they know their annotations wont make it into the game.
Any ideas for implementation?