Open Bob4001 opened 2 years ago
As for additions to neutral cities i suppose to add such feature as hire Neutral units in neutral cities.
For e.g.: units with xp cost <200 available on City tiers 1-2, with xp cost 201-500 on tier 3, with xp cost 501-800 on tier 4 and 801-1500 on tier 5 (values for tiers could be edited in some .dbf file)
Those we could hire some strong neutral units, but still cannot hire superb units like Dragons or some Heroes (Asterot, Hugin, etc.)
I saw a lot of interesting ideas that were implemented into the game what do you think about it?
Add more bonuses for the Warrior Master and Guilder to keep them on the mage Lord
Add more attack effects
Examples: Hit chance decreased Max Life Reduction Armor Piercing (Doesn't break, but bypasses it as if it wasn't there) Swap Formation (an attack that can move a unit to a different square) Blocking Defense Block Attack Range Block of Wards / Immunity
More interesting expansion of cities after reaching the 5th tier To be able to add armor to the city, a slot for another unit, more regeneration or some interesting recruitments of neutral commanders
Perfectly for the multi game, the ability for the other person to view the capitals of unit development