Closed Positiff88 closed 1 year ago
@Positiff88 Yes that is true, the change was made due to new critical hit mechanics that allowed different damage and chance per attack so the simple indicator was replaced with detailed info.
Currently there is no way (other than changing the toolset code) to completely revert it back. However, you can manipulate critHitAttack
and critHitDamage
settings in textids.lua to shorten the text or completely remove the critical hit info from Damage and Power fields (you will have to add the "(Critical hit)" text manually to every attack name though to achieve previous behavior).
Or you can vote for a didicated setting to enable previous behavior (similar to already presented displayInfiniteAttackIndicator
). It can be easily added in the next release of the toolset.
Please add a setting to enable previous behavior, which will show "(Critical hit)" text in attack description. Critical hit damage and chance values should also be shown in Damage and Power fields, but without "Critical hit" text, as they were shown previously.
When I used mss32 v0.11 the Critical Hit text was shown in Attack section of unit encyclopedia, and it was nice. But now I'm switched to mss32 v0.14 and the Critical Hit text is shown in Damage and Power (Accuracy) sections [for example, Damage: 80 (Critical Hit 20)]. How can I move it back to Attack section? Is there any setting for this?