Wards should prevent positive effects of attacks or spells from being applied on a unit. These effects are Heal, Cure, Revive, Boost Damage, Give Attack, Bestow Wards. For example, it can be needed to create mechanical Golem, which cannot be healed, revived or boosted. At the moment immunity to Boost Damage, for example, does not prevent human player from using attack (potion) of Druidess on that unit, while computer player becomes unable to use it.
Wards should prevent positive effects of attacks or spells from being applied on a unit. These effects are Heal, Cure, Revive, Boost Damage, Give Attack, Bestow Wards. For example, it can be needed to create mechanical Golem, which cannot be healed, revived or boosted. At the moment immunity to Boost Damage, for example, does not prevent human player from using attack (potion) of Druidess on that unit, while computer player becomes unable to use it.