Battle action script replaces vanilla logic with a custom one. Script allows to choose action of a unit controlled by AI either it is a non-human player, Neutral race or 'fast battle' mode.
Scripts are assigned to AI attitude and specified in a new column ACTION_S in GAI.dbf.
While player AI attitudes can be specified in Scenario Editor capital menu, neutral player attitude now can be specified in scenario properties menu.
Battle action script replaces vanilla logic with a custom one. Script allows to choose action of a unit controlled by AI either it is a non-human player, Neutral race or 'fast battle' mode. Scripts are assigned to AI attitude and specified in a new column
ACTION_S
inGAI.dbf
. While player AI attitudes can be specified in Scenario Editor capital menu, neutral player attitude now can be specified in scenario properties menu.