Closed AmineElhafsi closed 3 months ago
Hi @AmineElhafsi,
thanks for the spot, this was a bug. The code didn't include top and bottom planes and led to more points selected. Since this part is preparing for neighbor search, I expect it has minimum effect on the pipeline.
Got it - thanks!
Hello,
I was looking at this portion for the code and it seems like the cross product computation for the top and bottom planes might be off.
Shouldn't the last two cross products look as follows?
I'm assuming the frustum corners correspond to the following (in pixel+depth coordinates which are transformed to world coordinates before computing the planes):
I'm just checking but any clarification would be much appreciated!