Closed Vlek closed 1 year ago
I'm trying to figure out where in the code we are already checking whether the player has something in their backpack before proceeding.
I thought I was clever and checked the BaseBoat.cs file, but that did not turn up anything. Surprisingly, you can just hop onto a boat and start commanding it without even needing to be the owner or have the key in your pocket. Yikes?
If the user has lockpicks and they double-click a container that is locked, attempt a lockpick with them.
Have it go through the current methods so that we get the range checks and everything.