There is nothing stopping me from creating new, shiny weapon attributes that do not currently exist.
I am thinking about things that I have seen in other games that would be interesting in this case, like 'Exquisit' which increases the item's sell value.
Other things I can think of that would be interesting:
Slime resistant
Hit Poison
Vorpal (Instakill chance)
Hit polymorph
Weapon curses (negatives that balance out weapons)
Heavy (Increases weapon weight)
Brittle (Decreases durability quicker)
Slippery (Chance to accidentally drop into backpack)
I will want to do further research into different games and books that I have of unique weapon attributes in order to fill out this list further, but I believe, if this is done generically enough, the any number of these types of things could be added.
There is nothing stopping me from creating new, shiny weapon attributes that do not currently exist.
I am thinking about things that I have seen in other games that would be interesting in this case, like 'Exquisit' which increases the item's sell value.
Other things I can think of that would be interesting:
Weapon curses (negatives that balance out weapons)
I will want to do further research into different games and books that I have of unique weapon attributes in order to fill out this list further, but I believe, if this is done generically enough, the any number of these types of things could be added.