When items easily can weigh 10 to 20 stones with some rares being as much as several hundred, it is very difficult to travel for long.
I have increased the player's carrying capacity, but have not messed with the bag capacity which is now the upper limit unless I hold it in my hand while running.
I did read some in-game lore that helped explain the game loop that I believe was intended. So it appears that camping tents can be placed inside of dungeons. This allows one to drop items off, buy new ones from NPCs that can come to your tent, and potentially bank?
The problem with the banking part is the fact that there is so, so little room in the bank! Would need to do #32 or at least #96 to get some more space for that to be viable.
The other option is to travel faster to reduce time spent walking. Boat tillmen can accept maps and they will travel by themselves to places, but that requires sea access and I'm not sure it's quick. There are also the quick travel notes, but those need to be made more accessible. After hours of playing, only found one.
There's also the camping revamp idea of course. #10.
When items easily can weigh 10 to 20 stones with some rares being as much as several hundred, it is very difficult to travel for long.
I have increased the player's carrying capacity, but have not messed with the bag capacity which is now the upper limit unless I hold it in my hand while running.
I did read some in-game lore that helped explain the game loop that I believe was intended. So it appears that camping tents can be placed inside of dungeons. This allows one to drop items off, buy new ones from NPCs that can come to your tent, and potentially bank?
The problem with the banking part is the fact that there is so, so little room in the bank! Would need to do #32 or at least #96 to get some more space for that to be viable.
The other option is to travel faster to reduce time spent walking. Boat tillmen can accept maps and they will travel by themselves to places, but that requires sea access and I'm not sure it's quick. There are also the quick travel notes, but those need to be made more accessible. After hours of playing, only found one.
There's also the camping revamp idea of course. #10.