Open Vlek opened 1 year ago
Updated main comment to reflect that the item bonus of a plus to certain skills would need to be adjusted to only have the one melee skill.
Found some awful code in WeaponAbility.cs for use best weapon skill.
I am likely going to need to do cleanup on the weapon abilities at this rate.
The melee skills don't have their own files. I'm not sure where their code exists other than in SkillName and as checks in other files.
I hated that swordsmanship, mace fighting, and fencing all were three separate skills. I would much rather it were all boiled down to three different types of fighting skills: Unarmed, Melee, and Ranged.
The magical item property that gives a plus to certain skills would also need to be adjusted to only use the one melee skill.
I think that the hardest part about this is going to be: