I am kinda torn on this one because I do not know whether there should only be special lumberjacking axes or not, but the current thing where axes use their durability and then break after a while doesn't seem right to me. I would rather have it so that it is the same as mining.
So the different routes to take are:
All axes have a number of uses. After they're gone, axe breaks regardless of the type and properties.
Only some axes have uses and those that do not are not able to be used for lumberjacking. I think this makes sense because trying to use a battle axe for lumberjacking is probably not the best. Think executioner axe, too.
We switch mining to also run off durability.
This should also take into consideration that, whatever the outcome, the durability or uses should increase with the quality and material of the item.
I am kinda torn on this one because I do not know whether there should only be special lumberjacking axes or not, but the current thing where axes use their durability and then break after a while doesn't seem right to me. I would rather have it so that it is the same as mining.
So the different routes to take are:
This should also take into consideration that, whatever the outcome, the durability or uses should increase with the quality and material of the item.