Vlek / vlek.github.io

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Creating urgency in games #40

Open Vlek opened 1 year ago

Vlek commented 1 year ago

Games have various ways of making the player feel like they have limited time in order to get a task done. These are all situational and interesting and I feel deserves a review.

Things like environmental things causing there to be a limit for how long they're available, like pressing a button for a door to open for a short time. Sound can cause there to feel like a rush. A countdown. An enemy also attempt to complete the same task that can finish before you.