Games have various ways of making the player feel like they have limited time in order to get a task done. These are all situational and interesting and I feel deserves a review.
Things like environmental things causing there to be a limit for how long they're available, like pressing a button for a door to open for a short time. Sound can cause there to feel like a rush. A countdown. An enemy also attempt to complete the same task that can finish before you.
Games have various ways of making the player feel like they have limited time in order to get a task done. These are all situational and interesting and I feel deserves a review.
Things like environmental things causing there to be a limit for how long they're available, like pressing a button for a door to open for a short time. Sound can cause there to feel like a rush. A countdown. An enemy also attempt to complete the same task that can finish before you.