For games like Asteroids or anything having to do with physics like gravity, they deal with velocity. It might be good as its own article how to deal with this specifically as I was previously going to embed it into my Asteroids article but it might make sense as a standalone.
For games like Asteroids or anything having to do with physics like gravity, they deal with velocity. It might be good as its own article how to deal with this specifically as I was previously going to embed it into my Asteroids article but it might make sense as a standalone.