There are whole games dedicated to puzzles, but what makes a good puzzle?
Thinking like:
What is a good definition of a puzzle?
How and when to use them?
How should users interact with them?
It would also be cool to think of like little versus huge puzzles. Like the little ones that are right in front of your face versus like overarching ones that you do not even know that it necessarily exists or how to interact with it.
There are whole games dedicated to puzzles, but what makes a good puzzle?
Thinking like:
It would also be cool to think of like little versus huge puzzles. Like the little ones that are right in front of your face versus like overarching ones that you do not even know that it necessarily exists or how to interact with it.