Ports various bug fixes and QoL from a private downstream:
-Patches random objects in lootpiles which were intended for mapspawn only. The temporary item spawner should no longer linger after spawning its loot.
-Adds counter-clockwise rotation to many objects.
-Prevents cortical borers from crashing VR pods.
^DOWNSTREAM NOTE: this change must be added to modular_chomp/.../vr_console.dm
-Tweaks blood to not proc dry timers on mapload, preventing the generation of numerous 0 tick callbacks.
-Prevents storing grabs in crates.
-Fixes look up verb when outdoors.
-Lets vehicles obey gravity and fall through open space.
-Lets the cargo tug use stairs in exchange for injury to the rider.
-Fixes med/sec bot runtimes.
-Fixes TECH_MAGNETS incorrect define.
^DOWNSTREAM NOTE: ml3m_cells.dm was replaced with nerd_cells.dm which must be manually fixed.
-Fixes damage/stumblevore procing every step when riding taurs/borgs while confused.
-Fixed item interaction with virus dishes.
[issue link stripped]
Downstream changelog:
:cl:
fix: random loot spawners delete properly
qol: adds counter-clockwise rotation to pipes, grave markers, windoors, infrared assemblies, vending machines, drill braces, floor tubes, chemical dispensers, water coolers, disposal pipes, shield capacitors, and micro roads
fix: prevents cortical borers from crashing VR pods
qol: removes 0 tick blood dry timers from maploaded blood
fix: prevents storing grabs in crates
fix: fixes look-up verb when outdoors
add: vehicles obey gravity
add: cargo tug can dangerously traverse stairs
fix: fixes incorrect "TECH_MAGNETS" defines
fix: fixes med/sec bot runtimes
fix: fixes injury/stumblevore proccing every step when buckled to borgs or taurs
fix: fixes item interactions with virus dishes
/:cl:
Original PR: https://github.com/CHOMPStation2/CHOMPStation2/pull/8766
Original PR: https://github.com/VOREStation/VOREStation/pull/16176
Ports various bug fixes and QoL from a private downstream:
-Patches random objects in lootpiles which were intended for mapspawn only. The temporary item spawner should no longer linger after spawning its loot. -Adds counter-clockwise rotation to many objects. -Prevents cortical borers from crashing VR pods. ^DOWNSTREAM NOTE: this change must be added to modular_chomp/.../vr_console.dm -Tweaks blood to not proc dry timers on mapload, preventing the generation of numerous 0 tick callbacks. -Prevents storing grabs in crates. -Fixes look up verb when outdoors. -Lets vehicles obey gravity and fall through open space. -Lets the cargo tug use stairs in exchange for injury to the rider. -Fixes med/sec bot runtimes. -Fixes TECH_MAGNETS incorrect define. ^DOWNSTREAM NOTE: ml3m_cells.dm was replaced with nerd_cells.dm which must be manually fixed. -Fixes damage/stumblevore procing every step when riding taurs/borgs while confused. -Fixed item interaction with virus dishes.
[issue link stripped]
Downstream changelog: :cl: fix: random loot spawners delete properly qol: adds counter-clockwise rotation to pipes, grave markers, windoors, infrared assemblies, vending machines, drill braces, floor tubes, chemical dispensers, water coolers, disposal pipes, shield capacitors, and micro roads fix: prevents cortical borers from crashing VR pods qol: removes 0 tick blood dry timers from maploaded blood fix: prevents storing grabs in crates fix: fixes look-up verb when outdoors add: vehicles obey gravity add: cargo tug can dangerously traverse stairs fix: fixes incorrect "TECH_MAGNETS" defines fix: fixes med/sec bot runtimes fix: fixes injury/stumblevore proccing every step when buckled to borgs or taurs fix: fixes item interactions with virus dishes /:cl: