Vodianoi / QuickPingMod

Do What The F*ck You Want To Public License
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Feature/19 ask for pin name #61

Closed Vodianoi closed 1 year ago

Vodianoi commented 1 year ago
NullReferenceException: Object reference not set to an instance of an object
  at QuickPing.Utilities.DataUtils.SavePlayerData (ZPackage zPackage) [0x00001] in C:\Users\axelp\Workspace\Modding\Valheim\QuickPingMod\QuickPing\Utilities\Utils.cs:80 
  at QuickPing.Patches.Player_Patch.Player_Save () [0x00007] in C:\Users\axelp\Workspace\Modding\Valheim\QuickPingMod\QuickPing\Patches\Player.cs:87 
  at (wrapper dynamic-method) Player.DMD<Player::Save>(Player,ZPackage)
  at PlayerProfile.SavePlayerData (Player player) [0x00006] in <35c0f7aa1999477788815a7bf78200d7>:0 
  at FejdStartup.OnNewCharacterDone (System.Boolean forceLocal) [0x0007d] in <35c0f7aa1999477788815a7bf78200d7>:0 
  at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <c9fb31c2eee14ce4aeb36e4c61e154d8>:0 
  at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <c9fb31c2eee14ce4aeb36e4c61e154d8>:0 
  at UnityEngine.Events.UnityEvent.Invoke () [0x00074] in <c9fb31c2eee14ce4aeb36e4c61e154d8>:0 
  at UnityEngine.UI.Button.Press () [0x0001c] in <67859b8eac9e4f3b99606821e32b26c6>:0 
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <67859b8eac9e4f3b99606821e32b26c6>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <67859b8eac9e4f3b99606821e32b26c6>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x0006c] in <67859b8eac9e4f3b99606821e32b26c6>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)

when creating new char