VoidArkMods / QoLPlus

ARK: Survival Ascended mod. Adds quality of life changes.
GNU Affero General Public License v3.0
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MaxPowerRangeInFoundations Not functioning * an additional QoL+ Generator issues #100

Open BlackbirdV2 opened 10 months ago

BlackbirdV2 commented 10 months ago

Been trying to use this config, however it's not increasing the range of generators. I would assume you'd need a QoL+ Generator for this, but there's no engram to create it. Using the converter tool does convert it from vanilla to "QoL+ Generator", but I am unable to place it. I assume it's not been added yet. Or am I doing something wrong?

VoidArkMods commented 10 months ago

Hello! This one is a bit particular, I had to postpone it from the latest release at the last second. These 2 issues have been detected before releasing, thus the QoL+ generator and tek generator have been removed from the engram list. It is still possible to convert them from the converter if you want to try it. Regarding placement: it's apparently an issue in the mesh. You can force it to load by placing a real non-QoL generator and placing a QoL+ generator right after. You will be able to update the range of the generator from the radial menu (more or less the same way you increase the range of the mutator). There is a weird behaviour when updating the range: it is effective to the new range but wireless power consumer placed before the update need to be picked up and replaced. So yeah: it's a preview feature for now, it's not completely ready yet. Keep in mind that I won't support it officially for now until I fix it.

BlackbirdV2 commented 10 months ago

Hello! This one is a bit particular, I had to postpone it from the latest release at the last second. These 2 issues have been detected before releasing, thus the QoL+ generator and tek generator have been removed from the engram list. It is still possible to convert them from the converter if you want to try it. Regarding placement: it's apparently an issue in the mesh. You can force it to load by placing a real non-QoL generator and placing a QoL+ generator right after. You will be able to update the range of the generator from the radial menu (more or less the same way you increase the range of the mutator). There is a weird behaviour when updating the range: it is effective to the new range but wireless power consumer placed before the update need to be picked up and replaced. So yeah: it's a preview feature for now, it's not completely ready yet. Keep in mind that I won't support it officially for now until I fix it.

When trying to place the QoL+ Generator, nothing appears. There's no green/red preview. Nothing happens when I press on hotbar or inventory to place.

Video showcasing: https://streamable.com/txakdx

You can see on my hotbar key '0' I have the QoL+ and actively pressing it to place, but nothing happens, not even after trying to place the normal generator first.

BlackbirdV2 commented 10 months ago

Should note that I cannot convert the Tek Generator to a QoL Tek Generator. Even spawning one in I get the same issue as above: I am unable to place the Tek Generator.

Weirdly not the only mod I have issues with. Reinforced Structures I can place some, but if I change the model, then suddenly disappears and can't do anything. It's weird. Uninstalling the mod and disabling all others etc. doesn't fix the issue.