VoidArkMods / QoLPlus

ARK: Survival Ascended mod. Adds quality of life changes.
GNU Affero General Public License v3.0
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Propagator not showing creatures in ASA cryopods or Pelayori's cryopds #107

Open 1Ratchet1 opened 10 months ago

1Ratchet1 commented 10 months ago

I have activated the propagator, and put in male and female dino in cryopods, perpare dino and start breeding shows no dino's in list to breed

1Ratchet1 commented 10 months ago

I have activated the propagator, and put in male and female dino in cryopods, perpare dino and start breeding shows no dino's in list to breed

The only mod I saw work reliably with the propagator was Super Cryo Storage, I haven't yet checked what happened after yesterday's game update.

yeah that doesn't seem to be working either

1Ratchet1 commented 9 months ago

not sure why it is still not working. Correction, it works after I uninstall the mod from, the server, start up server without then shut it down and re-add the mod it works for the first use upon server startup, then stops working altogether stating there must be 1 male to breed, despite a male being in there. I have also tried swapping male out as well as adding new females...same thing no go

VoidArkMods commented 9 months ago

Hello. Before cryopods were officially added to the game, I defaulted to testing with the SCS mod. Now, I'm making sure the official cryopods are working as well. As far as testing goes, I faced no issues with males/females in regular cryopods: they are producing eggs until the propagator is full. I cannot provide support to other forms of dino storage mods, especially if they store the gender in a custom way. If you didn't remove the standard cryopod, you can use them to store the creatures you want to breed from the Propagator.

wizeone702 commented 9 months ago

I cannot provide support to other forms of dino storage mods, especially if they store the gender in a custom way. If you didn't remove the standard cryopod, you can use them to store the creatures you want to breed from the Propagator.

Please add support for Dino Depot Dino Balls https://www.curseforge.com/ark-survival-ascended/mods/dino-depot the dev of that mod DelilahEve is more then willing to work with others to get the info needed. her discord is https://discord.gg/MR947AvtVJ

thank you

maheshphule22 commented 9 months ago

if they are willing to change the cryopod mod then that should solve problem? Like when they could provide information (id, class, sex, stat, etc) like vanilla cryopods do, then those will work in propagator right? for example cryoballs from RP: Advanced Dino Tools works in propagator.

wizeone702 commented 9 months ago

if they are willing to change the cryopod mod then that should solve problem? Like when they could provide information (id, class, sex, stat, etc) like vanilla cryopods do, then those will work in propagator right? for example cryoballs from RP: Advanced Dino Tools works in propagator.

cant even try/test as the prop doesnt even allow them to be put in it

VoidArkMods commented 9 months ago

if they are willing to change the cryopod mod then that should solve problem? Like when they could provide information (id, class, sex, stat, etc) like vanilla cryopods do, then those will work in propagator right? for example cryoballs from RP: Advanced Dino Tools works in propagator.

This should be true, yes.

cant even try/test as the prop doesnt even allow them to be put in it

The reason for that is linked to the comment from @maheshphule22 : the Propagator only allows in its inventory 2 types of items:

  1. Fuel class items (Element, or as overriden from config)
  2. Items that have a CustomItemData named "Dino". Vanilla cryopods have this CustomItemData. I have been really afraid that they would have changed that in ASA, as it would have implied a bug in the Propagator when the cryopod got released. This is close to a "contract" with the game: as it comes from the game's developpers, it's safe for moders to expect any future or theorical items that should behave like cryopods to use the same custom data, at least for what is not related to custom features. Anybody can create a mod, it's not realistic to expect the Propagator to "guess" the data structure of all of them. The only realistic commitment I can take on that regard is: "for mods that respect the contract set by the official vanilla cryopods, I will provide support to have them work in the Propagator".