VoidArkMods / QoLPlus

ARK: Survival Ascended mod. Adds quality of life changes.
GNU Affero General Public License v3.0
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Propagator doesn't recognize mutations #138

Closed TheBrandonG closed 10 months ago

TheBrandonG commented 10 months ago

So basically as the title says. I've made it to the point in my server that i can start using propagators and their function works for all intents and purposes but at this point ive already got 9 mutations on my carcha. When i put that mutated male in the propagator the propagator recognizes those mutations but doesnt pass the actual stats on to the baby when i breed so I instead get a baby that says it has 10 mutations now but its only getting one of them added to its stats and the rest are useless. the original mutated carcha father and a baby from the propagator shown below for reference. You can see the melee on the baby doesnt actually calculate all 10 mutations and is only counting the one it gained in the propagator

image image

BlownBigBen commented 10 months ago

From what I've seen, the propogator still works with mutations like ase, where it adds onto the base stat. It probably doesn't even notice the new style of mutation. If u want to continue the asa mutations, will need to use mutator structure. Can use propogator to increase base stat higher separately of the asa mutations. From what people have tested, both base stat and mutations can get up to 254, leaving dino with 508 levels per stat

VoidArkMods commented 10 months ago

Hello! @BlownBigBen is right: the Propagator used to trigger the mutation on the wild level, not on the mutation stack. That's how it was done in ASE. The CurseForge version 32 of the mod (released the 23rd of January 2024) fixes that: the Propagator now mutates on the mutation stack, not on the wild level anymore.