VoidArkMods / QoLPlus

ARK: Survival Ascended mod. Adds quality of life changes.
GNU Affero General Public License v3.0
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ASA: Cannot place multiple items #146

Open DMBarber opened 10 months ago

DMBarber commented 10 months ago

Thank you for porting over this fantastic mod to ASA. I do not think I could play any version of Ark without it.

I am playing single player on Windows 11 PC.

I am having issues with multiple structures in that once attained I cannot place them.

For example, there is no engram for the multi lamp, so I can craft one directly. I can craft the standard lamp, or retrieve one from a beacon, then use the converter to turn it into a QOL+ Multi Lamp. However, I cannot place the QOL+ Multi Lamp. Nothing happens when I try to place them from either my inventory or the quickbar. I have tried re-installing the mod already.

To date, or as of editing this original post, I cannot place the Multi Lamp, the QoL+ Refrigerator, and now, as of the most recent update, there is no engram for the QoL+ Fabricator, though I already have one in my base.

Am I missing something, or is this object not actually part of ASA yet? Do I need to add the Multi Lamp to the QoLPlusEngramWhitelist in the ini?

DMBarber commented 9 months ago

Changing the load order and having this mod load last fixed placing multiple items. I am still not able to place the multi lamp. This is disappointing because the lamp is very useful and much better than the torches.

VoidArkMods commented 9 months ago

Hello! The issue with the converter is that it is able to convert items that are not properly tested and supported by the mod but have been built (it's a matter of dependency maintenance: the mod being quite small, I prefer to keep everything in it to ensure a change today does not have invisible impact on an item I plan on releasing in 3 months). Therefore, you can consider that only items listed on the CurseForge page or the README.md file in the repository are officially supported, I strongly suggest to not touch the other ones. BTW if you want to see what I mean: the QoL+ Generator (and Tek Generator) are built in the current version and can be converted, they are almost ready and you can place them/interact with them with a simple workaround: even though it's the QoL+ version, they will consume a vanilla structure when you try to place them. Afterward you should be able to play with the dynamic range on them, yet they are listed as "postponed" on the CurseForge page so no support will be provided on them until they are properly released.