Open kmecpp opened 6 years ago
I like that idea but i shall stay in raiding world i like a bit of risk lol
sounds good to me but same as rubber spark takes the fun out of it xD
Few suggestions based on what I've seen so far-
Extended RTP radius- seems like there are only like 15 or so "random" teleports and many of them have craters nearby already. Extending the range to 5 or 10k would give new players a chance to at least stay somewhat hidden until they can travel further out.
Server Shop- Right now, the only way cash goes into the economy is via voting & donor ranks. Being able to sell items to the server (and buy various items at fixed prices instead of whatever is up on player market) would be good. Basically something like the old server had.
Player Mall- Basically the player market, but with rentable stalls that players can use to create sign shops. Just a more "interactive" version of /mt
Lower cooldowns for donor kits. I think the old server was 24h, which would be reasonable with the items currently in these kits. If they stay at 3 days they could use some more items.
Factions chat (important)- it's very hard to communicate with everyone in a several-member faction without having a Discord group or something right now. As of now, the only in-game options are to /msg everyone individually, or flood the chat with messages nobody else cares about.
(Modpack related)- It'd be nice to have RFTools added to the pack, it offers many machines and functions that would improve gameplay. Some mod with backpacks would be cool to have too.
Also a brewing mod. I want to be able to brew barrels of beer and spirits and get drunk in game
These would all be good as separate issues. RTP radius is random but needs improvement. I could make an extended shop for donors. I don't want players to be able to sell items because i want money to be hard to get. There will be playtime exchange for money though. Faction chat will be available soon. I will figure out a better system for suggesting mods as well
Some people want to raid and have everyone kill each other and some people just want to build stuff and not worry about being raided. To attempt to resolve these conflicting desires I present the following tentative solution, which I hope to expand upon with more input from the community.
Two different game types. Inventories and enderchests are kept separate for each world.
RAIDING (Default World)
BUILDING (Building World)
Creative World