Open GoogleCodeExporter opened 9 years ago
What steps will reproduce the problem?
1. Create a trimmed animation with Zoptex
2. Create a spritesheet with XML (Sparrow)
3. Animate using names with eduardonunesp patch
Index: EmoDrawable_glue.m
===================================================================
--- EmoDrawable_glue.m (revision 1405)
+++ EmoDrawable_glue.m (working copy)
@@ -2115,7 +2115,15 @@
SQInteger value;
sq_getinteger(v, -1, &value);
[animation setFrame:idx withValue:value];
+ } else if(sq_gettype(v, -1) == OT_STRING) {
+ const SQChar *value;
+ sq_getstring(v, -1, &value);
+ EmoImagePackInfo* info = [drawable getImagePack:[NSString
stringWithCString:value
+ encoding:NSASCIIStringEncoding]];
+ if (info == nil) break;
+ [animation setFrame:idx withValue:info.index];
}
+
idx++;
sq_pop(v, 2);
}
The animation runs with wrong X and Y coordinates at the packed sprite, because
the packet was trimmed, but when the trimmed is disable the positions are ok
Maybe the X and Y TextureAtlas definitions could be get at the animation play,
BTW i looking at the code and learning how to help to improve emo-framework
Original comment by fawas...@gmail.com
on 8 Oct 2013 at 11:31
Original issue reported on code.google.com by
eduardon...@gmail.com
on 2 Jan 2012 at 9:11